Journey To Foundation - Player Item Concepts

Prime Radiant sketches

Prime Radiant sketches

Prime Radiant final design

Prime radiant-The gameplay for the radiant cube was a turning mechanic. I designed the sides to match up once the player turns the cube, while still having the mismatched sides to look cohesive.

Prime Radiant final design

Prime radiant-The gameplay for the radiant cube was a turning mechanic. I designed the sides to match up once the player turns the cube, while still having the mismatched sides to look cohesive.

Player multi-tool

Dual function tool that required distinct looks while fitting into the same small footprint.

Player multi-tool

Dual function tool that required distinct looks while fitting into the same small footprint.

Player arms

Being a VR title, we decided to put all the UI on the player's arms to avoid cluttering the view. The challenge was to keep the designs clean while adjusting to the gameplay asks for large UI elements to be easily readable.

Player arms

Being a VR title, we decided to put all the UI on the player's arms to avoid cluttering the view. The challenge was to keep the designs clean while adjusting to the gameplay asks for large UI elements to be easily readable.

Player arm UI

Player arm UI

Early player arm option

Some early exploration with floating UI screens

Early player arm option

Some early exploration with floating UI screens

Early player arm option

Early player arm option

Early player arm option


Early ideation with a bracelet multi-tool that would deploy

Early player arm option

Early ideation with a bracelet multi-tool that would deploy

Early player arm option

Early player arm option

Journey To Foundation - Player Item Concepts

Journey To Foundation - Player Item Designs

Available on Quest2 and PSVR2.