Prime radiant-The gameplay for the radiant cube was a turning mechanic. I designed the sides to match up once the player turns the cube, while still having the mismatched sides to look cohesive.
Player multi-tool
Dual function tool that required distinct looks while fitting into the same small footprint.
Player arms
Being a VR title, we decided to put all the UI on the player's arms to avoid cluttering the view. The challenge was to keep the designs clean while adjusting to the gameplay asks for large UI elements to be easily readable.
Player arm UI
Early player arm option
Some early exploration with floating UI screens
Early player arm option
Early player arm option
Early ideation with a bracelet multi-tool that would deploy